Tools

Software I build and maintain — working instruments of the research program, plus creative tools and a few playable experiments.

Research software

VSAX

A GPU-accelerated, JAX-native Python library for Vector Symbolic Architectures — composable, inspectable symbolic representations built from hypervectors. The legibility thread of my research, as code. pip install vsax

Docs → GitHub →

ArgLib

A Python library for warrant-gated argument graphs: typed claims, evidence, and credibility propagation. Contestable reasoning as a data structure — arguments you can audit, challenge, and defend.

Docs →

Crucible

A Claude Code plugin for review-driven AI/ML research: your work passes staged gates before a panel of nine adversarial reviewer personas. Treat reviewers like tests — the adversarial-evaluation stance, turned on my own research process.

GitHub →

Creative tools

Rune

A creative-coding IDE for the Odin language: built-in editor, Processing-style canvas library, one-key compile-and-run. A self-contained studio for generative art at native speed — where my code and my ink work meet.

Site → GitHub →

Play

Bridges

A creative word game in which you have to engage your associative brain to connect seemingly dissimilar words.

Play Bridges →

Go for Green

A puzzle game in which you have to escape a room by solving puzzles in an abstract gridworld.

Play Go for Green →

Trach Trainer

A web application for training mental math using the Trachtenberg Speed System.

Visit Trach Trainer →

Kempoverse

My central repository for martial arts knowledge.

Visit Kempoverse →